Number of employees229 (as of November 2018)WebsiteSilicon Studio is a Japanese and based in. As a technology company, Silicon Studio has produced several products in the field, including, such as a visual effects library called YEBIS, as well as general and, such as OROCHI and Mizuchi, a physically based rendering engine. As a, Silicon Studio has worked on different titles for several gaming platforms, most notably, the on the, the two and on the, and Fantasica on the and mobile platforms. Contents.History Silicon Studio was established in 2000. It was founded by Teruyasu Sekimoto, who was formerly the senior vice president of (SGI).
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Specializing from the start in rendering technology, research and development methods, post-processing visual effects, game content development, and online game, Silicon Studio created four main studios to achieve the highest productivity in these areas. The research team at Silicon Studio developed several techniques related to fields in visual effects shown at the Computer Entertainment Developers Conference, such as post effect processing. While traditionally a provider of middleware for Japanese game developers, Silicon Studio has grown as an international company with a greater focus on the visibility of their products abroad. Silicon Studio has partnerships with a number of companies, including French company, Canadian company, British company, Italian companies such as and, American companies such as and, and Japanese companies such as,. Silicon Studio has also partnered with the following companies:, and Matchlock.In February 2015, Silicon Studio was listed on.
Video games Games developed by Silicon Studio:Release dateTitlesGenrePublisher(s)Platform(s)(Special Thanks).:,Middleware Bishamon– Bishamon is a particle effect authoring tool and runtime library that works for many gaming platforms. It is developed by a partner company and is integrated with the Orochi3 game development engine.Motion Portrait– Motion Portrait is a technology tool that can automatically animate a portrait. It supports both regular camera photos or non-realistic character drawings. YEBIS Development for YEBIS originally began some time around 2004. Notable video games that utilize YEBIS include. (2009). (2011).
(2012). (2013). (2013). (2013). (2013).
(2013). (2014). (2014).
(2015). (2015). (2016). (2017).
(2017). (2018). (2016). (2018)Software that support YEBIS include:.
Substance Designer 4.3. Substance Painter. real-time engineYEBIS 2YEBIS 2 is a solution that allows developers to create high-quality lens-simulation optical effects.In June 2013, Silicon Studio announced that their next post-processing middleware solution, YEBIS 2, would be available for game developers on the PlayStation 4 and Xbox One development network. At the E3 Expo 2013, Square Enix’s tech demo Agni’s Philosophy was shown using YEBIS 2 post-processing effects.In August 2013, the YEBIS 2 tech demo 'Rigid Gems' was featured in ’s official unveiling of the. YEBIS has also been used for the launch title,.
In May 2014, Silicon Studio announced that their YEBIS 2 middleware was being utilized in the video racing game, developed by Milestone for PlayStation 4. YEBIS 2 is also utilized by 's engine, and the which runs on the Luminous Studio engine. In 2014, Allegorithmic announced that it had integrated YEBIS 2 with such as Substance Designer 4.3 and Substance Painter, which are supported by 's software. Has also been using YEBIS for their real-time engine on PC.In 2015, announced that it has integrated YEBIS 3 with the Forge tool for the Enlighten 3 software. Engines OROCHI3– Orochi3 is an all-in-one.
It supports PlayStation 4, Xbox One, PlayStation 3, PlayStation Vita, Xbox 360 and PC. It was used by 's. An earlier version of Orochi was also used by Square Enix's in 2012.MizuchiA new real-time graphics engine that debuted in 2014, compatible with the and platforms. It is called Mizuchi, with the full title, Mizuchi: The Cutting-Edge Real-Time Rendering Engine. It is intended to be used for various different applications, including, films, architectural and automobile visualization, and academic research.In September 2014, a tech demo running on the engine, called 'Museum', was revealed.
It received a positive reception for the high visual quality of its real-time graphics. In December 2014, Silicon Studio announced the Mizuchi engine will be compatible with the PC at 60 and the PlayStation 4 at 30 frames per second. Xenko. Archived from on 2014-04-16. Retrieved 2014-04-16.
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on xenko.com (October 2014). on gamesindustry.bizExternal links.